//
// Created by Ge on 2024/3/5.
//

#ifndef INC_3DMODEL_SHARELOADER_H
#define INC_3DMODEL_SHARELOADER_H

#include <GLES2/gl2.h>

GLuint loadShader(GLenum shaderType, const char *shaderSource);

#endif //INC_3DMODEL_SHARELOADER_H
